ResQueServe can operate in two modes:
Real Dispatch Operations: No simulation component, real-world emergency dispatch management (not described here)
Simulation Mode: Includes simulated missions, units, and gameplay mechanics (SIM Dispatcher)
This guide focuses on SIM Dispatcher. All settings discussed here affect how the simulation generates missions, controls unit behavior, and creates gameplay scenarios for players. As a dispatch center administrator or owner, you'll use these settings to configure how your dispatch center operates within the ResQueServe simulation platform.
Basic Information
Name
The name of your dispatch center. This name is combined with your selected category to form the full display name. For example, if you choose category "Leitstelle" and name "Berlin," the full name becomes "Leitstelle Berlin."
Displayed in the dispatch center directory and browse pages
Shown in the session interface and player views
Used in Discourse forum topics (if public)
Category
Different dispatch center types including native classifications. Defines the type/classification of your dispatch center, which automatically prepends a localized prefix to your dispatch center name. Contact us for adding more language native categories.
Automatically adds the localized category prefix to your dispatch center name
Helps organize and categorize dispatch centers in the directory
Makes it easier for players to find dispatch centers matching their region/language
Example:
Category: "Integrierte Regionalleitstelle"
Name: "München"
Full Display Name: "Integrierte Regionalleitstelle München"
Address Package
Selects which geographic address database your dispatch center will use. Address Packages are collections of geographic address data (countries, states, cities, districts, streets). They define the geographic scope within which your dispatch center operates.
Without an Address Package, players cannot start new sessions. The Address Package provides all the geographic locations used in mission generation or address search boxes.
Impact on Gameplay:
Defines available locations for mission generation
Determines available streets, districts, and cities for address lookup
Provides the geographic framework for unit routing and navigation
Address
Sets the physical headquarters location of your dispatch center.
Click "Set Address" button
Select from addresses available in your chosen Address Package
Choose the specific location (Country → State → City → District → Street)
Your dispatch center MUST have an Address Package assigned before.
Call Center Configuration
These settings define emergency contact numbers and instructions displayed to users when they need to contact the dispatch center.
Call Numbers
Call Number - Emergency: Emergency hotline number for urgent calls
Example: 112, 911Call Number - Patient Transport: Non-emergency patient transport booking line
Example: 19222Call Number - Office: Administrative office number for general inquiries
Call Instructions
Call Text - Emergency, Call Text - Patient Transport and Call Text - Office are displayed in the simulation dialog as first message. For example: "911, what is your emergency?".
Operations and Mission Settings
Keywords Per Operation
Controls how many keyword input fields appear in the Operation Desk when creating or managing operations. Keywords represent operation classifications that define how units and resources are dispatched:
Each keyword has associated dispatch amounts for different unit types
Keywords can indicate urgency level, transport type, fire alarm status, police involvement, etc.
They determine which units and how many are automatically suggested during dispatch
Impact on Gameplay:
If set to 1: Operators see a single full-width keyword selection field
If set to 2-6: Multiple keyword dropdowns appear (displayed in 2 columns)
Operators must select the specified number of keywords when creating an operation
Selected keywords determine automatic unit dispatch suggestions
More keywords = more complex/flexible operation classification
Example Usage:
Set to 1 for simple dispatch centers with straightforward operations
Set to 3-4 for complex dispatch centers needing detailed operation classification
Each keyword's dispatch amounts sum together to calculate total unit requirements
Operations Per Year
Sets the expected annual mission frequency for your dispatch center. This setting defines the baseline mission generation frequency that your dispatch center expects to handle annually. It has no effect on the actual mission frequency. It's only purpose to calculate the starting operation id value. It prevents always set to "1" at session start.
Max Players
Sets the maximum number of concurrent players/operators allowed in your dispatch center. Limits visible workplaces in the Realm interface (capped at minimum of 10 or MaxPlayers)
Service Type Toggles
These three toggles enable or disable entire service branches of your dispatch center. At least one must be enabled for your dispatch center to function.
Is Dispatching Patient Transports
Enables regular (non-urgent) ambulance patient transport missions.
Generates
MissionCategory.AmbulanceRegularmissionsIncludes scheduled patient transports, hospital transfers, and discharges
Patient transport adjustment settings become active (see Section below)
Weekend reduction settings for patients apply
When Disabled:
No regular patient transport missions generate
Patient transport adjustment percentages are ignored
Reduces overall mission complexity for urgent-only dispatch centers
Use Cases:
Enable for full-service ambulance dispatch centers
Disable for fire/rescue-only or urgent-ambulance-only dispatch centers
Is Dispatching Urgent Ambulance
Enables urgent/emergency ambulance response missions.
Generates
MissionCategory.AmbulanceUrgentmissionsGenerates
MissionCategory.AmbulanceUrgentWithDoctormissionsEmergency response scenarios become available
Weekend reduction settings for urgent ambulance apply
When Disabled:
No urgent ambulance missions generate
Emergency response capabilities disabled
Use Cases:
Enable for emergency medical service dispatch centers
Typically always enabled unless running a specialized center
Is Dispatching Fire and Rescue
Enables fire department and technical rescue operations.
Generates
MissionCategory.FireAndRescuemissionsFire incidents and technical rescue scenarios become available
Patients can require technical rescue, ladders, or door breaching
Weekend reduction settings for fire/rescue apply
When Disabled:
No fire or rescue missions generate
Patient rescue requirements automatically disabled:
IsBehindDoorforced to falseRequiresLadderforced to falseRequiresTechnicalRescueforced to false
Use Cases:
Enable for integrated dispatch centers handling fire and EMS
Disable for ambulance-only dispatch centers
Patient Transport Adjustments
These settings appear only when "Is Dispatching Patient Transports" is enabled. They control the distribution and characteristics of regular patient transport missions.
Mission Type Distribution Percentages
These four percentages must sum to exactly 100% and determine the types of regular ambulance transport missions that generate.
Patient Hospital Transfer Percent
Percentage of missions that are inter-hospital transfers (patient moved from one hospital to another).
When Generated: Any time during simulation hours
Typical Range: 15-30%
Patient Hospital Discharge Percent
Percentage of missions where patients are discharged FROM the hospital.
When Generated: Only between 6:00-17:00 hours (business hours)
Typical Range: 20-35%
Details:
Pickup location: Hospital
Destination: Home, nursing home, or rehabilitation clinic (controlled by other setting)
Patient Hospital Ambulant Percent
Percentage of missions that are ambulatory/outpatient transports (non-emergency medical appointments).
When Generated: Only between 6:00-16:00 hours on weekdays
Typical Range: 10-25%
Details:
Lower urgency patient transports
Typically for scheduled medical appointments
Patients can usually walk with assistance
Patient Hospitalization Percent
Percentage of missions where patients are transported TO a hospital for admission.
When Generated: Any time during simulation hours
Typical Range: 25-40%
Details:
Pickup location: Controlled by "Hospitalization From Home" percentage (see below)
Destination: Hospital for admission
The sum of these four percentages must equal exactly 100%. The Event Planner uses weighted random selection based on these percentages to determine the mission type for each regular ambulance mission.
Example Configuration:
Hospital Transfer: 25%
Hospital Discharge: 30%
Ambulant: 15%
Hospitalization: 30%
Total: 100%
Patient Location and Destination Percentages
These three percentages operate independently and control specific aspects of patient missions:
Patient Hospitalization From Home Percent
When a patient is being hospitalized, this percentage determines the probability that the pickup location is the patient's home (rather than a nursing home, outpatient center, or medical practice).
Applies only to hospitalization missions (not transfers or discharges)
Probability-based: Higher percentage = more missions start at home addresses
Remaining percentage (100 - value) = pickup from institutional locations
Typical Range: 60-80%
Patient Hospital Discharge To Nursing Home Percent
When a patient is discharged from the hospital, this percentage determines the probability that the destination is a nursing home or rehabilitation clinic (rather than returning home).
Applies only to hospital discharge missions
If triggered: 85% nursing home, 15% rehabilitation clinic
Remaining percentage (100 - value) = transport home
Typical Range: 15-30%
Patient Pickup Immediately Percent
Determines the percentage of patient transport missions that have NO pickup deadline (immediate pickup expected).
This percentage = missions without time constraints (urgent)
Remaining percentage (100 - value) = missions with pickup deadlines of 14-180 minutes
Affects mission planning and unit dispatch priorities
Typical Range: 10-25%
Higher percentage = more immediate/urgent patient transports
Lower percentage = more scheduled transports with planning flexibility
Affects how dispatchers prioritize and plan unit assignments
Weekend Mission Load Reduction
These settings allow you to reduce mission frequency on Saturdays and Sundays to simulate realistic weekend call volumes.
All percentage values are 0-100, where:
100% = No reduction (normal mission load)
50% = Half the normal mission load
0% = No missions of this type generate on that day
Saturday Reduction Settings
Reduce Ambulance Saturday Percent: Reduces urgent ambulance missions (
AmbulanceUrgentandAmbulanceUrgentWithDoctor) on Saturdays.Typical Range: 70-90% (slight reduction from weekdays)
Reduce Patient Saturday Percent: Reduces regular patient transport missions (
AmbulanceRegular) on Saturdays.Typical Range: 40-70% (significant reduction due to fewer scheduled appointments)
Reduce ICU Transfer Saturday Percent: Reduces intensive care unit transfer missions on Saturdays.
Typical Range: 80-100% (ICU transfers remain relatively constant)
Sunday Reduction Settings
Reduce Ambulance Sunday Percent: Reduces urgent ambulance missions on Sundays.
Typical Range: 65-85% (moderate reduction)
Reduce Patient Sunday Percent: Reduces regular patient transport missions on Sundays.
Typical Range: 20-50% (major reduction - fewer scheduled transports on Sundays)
Reduce ICU Transfer Sunday Percent: Reduces intensive care unit transfer missions on Sundays.
Typical Range: 80-100%
How Weekend Reduction Works
The Event Planner checks each hour during simulation
If the current day is Saturday or Sunday, it retrieves the appropriate reduction percentages
The base mission amount for that hour is multiplied by the reduction percentage:
adjustedAmount = baseAmount × reductionPercent / 100
If reduction is 0%, missions of that type are completely prevented on that day
Example:
Base patient transport rate: 5 missions/hour on weekdays
Reduce Patient Saturday Percent: 60%
Saturday rate: 5 × 0.60 = 3 missions/hour
Recommendations:
Urban dispatch centers: Moderate reductions (70-90% for urgent, 40-60% for patient)
Rural dispatch centers: Greater reductions (60-80% for urgent, 20-40% for patient)
24/7 facilities: Minimal reductions (90-100% across the board)
Response Times
Response time settings control how quickly units react to dispatch orders. These are delay times in seconds between receiving a dispatch and actually departing.
Non-Volunteer Response Times
Response Time Non-Volunteer Min
Range: 10-1,000 seconds
Typical Range: 30-60 seconds
Purpose: Minimum response delay for professional/full-time units (hauptamtlich).
Response Time Non-Volunteer Max
Range: 10-100,000 seconds
Typical Range: 60-120 seconds
Purpose: Maximum response delay for professional/full-time units.
Volunteer Response Times
Response Time Volunteer Min
Range: 10-1,000 seconds
Typical Range: 60-120 seconds
Purpose: Minimum response delay for volunteer units (ehrenamtlich).
Response Time Volunteer Max
Range: 10-100,000 seconds
Typical Range: 120-300 seconds
Purpose: Maximum response delay for volunteer units.
How Response Times Work
When a unit receives a dispatch order, the system checks if it's a volunteer or non-volunteer unit
A random delay is generated between Min and Max seconds for that unit type
Additional randomization (0-60 seconds) is added for subsequent units from the same station
The unit waits this calculated delay period before departing to the scene
This simulates real-world turnout time (gear up, vehicle check, departure preparation)
Recommended Settings:
Dispatch Center Type | Non-Vol Min | Non-Vol Max | Vol Min | Vol Max |
Urban Professional | 30s | 60s | N/A | N/A |
Mixed Urban | 30s | 60s | 90s | 180s |
Rural Volunteer | 45s | 90s | 120s | 300s |
Vehicle Speed Settings
These settings control how quickly vehicles move during simulation, affecting arrival times and mission pacing. All values are percentage multipliers of base driving speeds.
Speed Without Siren
Unit Speed Car Percent
Speed multiplier for car-type units driving without sirens activated.
Examples:
100% = Normal speed (base driving time)
75% = 25% slower than normal (realistic for traffic)
125% = 25% faster than normal
Unit Speed Truck Percent
Speed multiplier for truck-type units (fire trucks, larger ambulances) driving without sirens. Typically set 10-20% lower than car speed to reflect larger vehicle constraints
Speed With Siren
Unit Speed Car Siren Percent
Speed multiplier for car-type units driving with sirens/lights activated. Typically set 10-30% higher than non-siren speed to simulate emergency response advantages.
Unit Speed Truck Siren Percent
Speed multiplier for truck-type units driving with sirens/lights activated. Typically set 10-20% higher than non-siren truck speed
How Vehicle Speeds Work
Route calculation determines base driving duration for each route segment
The simulation adjusts the drive duration based on:
Unit type (car vs. truck)
Siren status (on vs. off)
Configured speed percentage
Calculation:
adjusted_duration = base_duration × duration_multiplierDuration multiplier calculation:
If percentage > 100%:
multiplier = 1 + (percentage - 100) / 100If percentage ≤ 100%:
multiplier = 1 - (100 - percentage) / 100
All route segments are adjusted before travel begins
Estimated arrival times sum the adjusted segment durations
Note on Speed Percentages: Despite being labeled "Speed %", these settings actually function as duration multipliers, not speed multipliers. The behavior is:
Higher percentage = Longer duration = Slower arrival
Lower percentage = Shorter duration = Faster arrival
Examples:
60-second base route at 50% setting = 60 × 0.50 = 30 seconds (FASTER - half the time)
60-second base route at 100% setting = 60 × 1.00 = 60 seconds (NORMAL - unchanged)
60-second base route at 150% setting = 60 × 1.50 = 90 seconds (SLOWER - 1.5x the time)
60-second base route at 200% setting = 60 × 2.00 = 120 seconds (SLOWEST - double the time)
Recommended Settings:
Scenario | Car | Truck | Car+Siren | Truck+Siren | Description |
Fast-Paced Action | 60% | 70% | 50% | 60% | Quick arrival times |
Balanced | 100% | 100% | 80% | 90% | Standard pacing |
Realistic Urban Traffic | 140% | 150% | 110% | 120% | Slower, more realistic |
Heavy Traffic | 180% | 200% | 150% | 170% | Significant delays |
Standby Position Options
Unit Status When Unit Is On Standby Location
Defines which status code is displayed for units positioned at their assigned standby location.
Available Status Codes:
Code | Status Name | Description |
0 | UrgentSpeakRequest | Unit needs urgent communication |
1 | OnDutyAlongWay | On duty, en route or stationed (default) |
2 | OnDuty | General on-duty status |
3 | OnTheWay | Currently driving to a location |
4 | OnScene | Arrived at scene/operation |
5 | SpeakRequest | Unit requests to speak with dispatch |
6 | NotOnDuty | Off-duty/unavailable |
7 | DriveToDestination | Transporting to destination |
8 | ArrivedAtDestination | Completed transport, at destination |
9 | Individual | Custom/individual status |
Recommendations:
Status 1 (OnDutyAlongWay): Most common, indicates ready for dispatch
Status 2 (OnDuty): Clear "ready" signal for dispatch operations
Status 9 (Individual): For custom dispatch center workflows
Public Visibility
Is Public
Controls whether your dispatch center is publicly visible and accessible in the community directory.
When ENABLED (Public):
Appears in the public browse/directory listing
Can be discovered by any user browsing dispatch centers
Automatically creates a Discourse forum topic in country-specific category
Forum topic is displayed and unarchived
Indexed in search systems for easy discovery
Anyone can view and potentially join sessions (depending on other settings)
When DISABLED (Private):
NOT visible in public directory
Only accessible by admins or owner
No Discourse forum topic created (or existing topic is hidden/archived)
Not indexed in search
Recommendations:
Keep private during initial setup and testing
Switch to public only when fully configured and tested
Monitor for automatic visibility changes due to configuration errors
Advanced Options
These advanced toggles control specific operational behaviors and dispatch protocols. Each option can be independently enabled or disabled to customize your dispatch center's functionality.
Status 6 Is Set By Dispatch Center
Specifies that Status 6 (NotOnDuty) will be set only by the dispatch center, not by units themselves.
When Enabled:
Units cannot self-report as off-duty, they will call dispatch instead
Dispatch center operators have exclusive control over off-duty status
Prevents unauthorized unit availability changes
Use Case: Strict dispatch centers with centralized shift management
Units Use Only Status 5 For Speak Request
Restricts units to always use Status 5 when making speak requests to the dispatch center.
When Enabled:
Standardizes communication protocol
Units must use Status 5 for all dispatch communication requests
Eliminates ambiguity in speak request handling
Use Case: Dispatch centers with formal communication protocols
Doctor Uses Siren With Status 7
Enables doctors to use sirens when assigned Status 7 (DriveToDestination).
When Enabled:
Doctor units can activate sirens during patient transport
Faster transport times for critical patients
Reflects emergency medical doctor protocols
Use Case: Dispatch centers with physician response vehicles that transport patients
Units Will Be Suggested In Status 8
Ensures units are suggested in dispatch operations when they reach Status 8 (ArrivedAtDestination).
When Enabled:
Units at destination locations remain available for suggestions
Allows quick re-dispatch from current location
Improves unit utilization efficiency
Use Case: High-volume dispatch centers needing maximum unit availability
Units Tell Patient Destination Verbal
Requires units to verbally inform the dispatch center of their transport destination.
When Enabled:
Units must announce destination via radio
Adds communication step to transport workflow
Increases realism and coordination requirements
Use Case: Dispatch centers emphasizing communication protocols and coordination
Always Use Verbal Call Sign
Mandates the use of verbal call signs for all communications.
When Enabled:
All unit communications require proper call sign usage
Enforces radio protocol standards
Include Keyword Equipment Even If Dispatch Order Found
Start Session With Ambulance Regular
Initiates sessions assuming regular ambulance service unless specified otherwise.
When Enabled:
New sessions default to regular ambulance operations
Faster session startup for routine operations
Reduces configuration steps for common scenarios
Use Case: Dispatch centers primarily handling regular patient transports
Is Create Operation On Call Accept Disabled
Disables automatic creation of operations upon call acceptance.
When Enabled:
Call acceptance does NOT automatically create an operation
Operators must manually create operations
Provides more control over operation creation workflow
When Disabled (default):
Operations automatically created when calls are accepted
Streamlined workflow for standard responses
Use Case: Dispatch centers needing manual review before operation creation
Operation Location From Call Known POI
Uses known points of interest as the default operation location for calls.
When Enabled:
Operations default to POI locations when available
Faster location entry for frequent locations
Reduces manual address entry
Use Case: Dispatch centers with many recurring locations (hospitals, nursing homes, etc.)
Units Drive To Standby Position In Status 3
Resources in drive to their assigned standby area in Status 3.
When Disabled:
Units driving to standby position in status 1
Units Drive Back To Standby Position Until Abort Send
Resources continue driving back to the standby area until an abort command is received.
When Enabled:
Units persistently return to standby until explicitly aborted
Ensures units reach standby positions
Requires manual intervention to change course
Use Case: Strict standby protocols with explicit command control
Unit GPS Position Interpolation
GPS positions are interpolated to avoid units appearing "stuck" on routes with few coordinate points.
When Enabled:
Unit positions update more frequently on long route stretches
Smoother visual movement on map
Use Case: Address packages with limited coordinate detail or long rural routes
Disable Advanced Mobile Location
Disables Advanced Mobile Location (AML) data usage.
When Enabled:
AML data is not used for caller location
Standard address entry required
May be required for privacy or technical reasons
Use Case: Dispatch centers not using AML or privacy-focused configurations
Units Off Duty Will Respond
Units marked off-duty will still respond to dispatches.
When Enabled:
Off-duty units remain in suggestion pools
Increases available unit pool
Simulates callback/volunteer response
Use Case: Volunteer dispatch centers or emergency callback scenarios
Disable Doctor Based EMS
Disables physician-based emergency medical services (doctors will not be required).
When Enabled:
No doctor units are required in any case
EMS operations do not rely on physicians
Simulates non-physician EMS systems
Use Case: Dispatch centers operating paramedic-only EMS systems
Group Districts By ZIP Code
Groups districts by ZIP code within a city.
When Enabled:
Multiple districts with same ZIP code consolidate into one entry
Example: "Breitenberg (37115)", "Brochthausen (37115)", "Duderstadt (37115)" become "Duderstadt (37115)"
All streets from grouped districts appear together
Use Case: Address packages with granular district data that need simplification
Group Districts By Name
Groups districts by name within each city, consolidating different postcodes.
When Enabled:
Districts with same name but different ZIP codes consolidate
Example: "London Borough of Ealing" (W7 1JJ, W7 2AA, W7 3BB) becomes one entry
Groups by: CityId + DistrictName (ignores ZIP variations)
Use Case: International address packages with multiple ZIP codes per district
Equipment Suggester Includes Previous Suggester Results
Custom Equipment
Define custom, context-specific equipment types for your dispatch center beyond the standard predefined equipment types.
Maximum Slots: 20 custom equipment slots (numbered 1-20)
What Custom Equipment Does:
Assists in the suggestion process during dispatch operations
Does NOT directly influence simulation outcomes
Serves as tags for unit categorization and suggestions before dispatch
Allows equipment categorization beyond standard types
How to Configure:
Each slot has a text input for the equipment name
Enter descriptive names for equipment specific to your region/operation
Leave unused slots empty
Assign custom equipment to units in Unit configuration
Examples:
Slot 1: "Kindernotarzt" (Pediatric Emergency Doctor)
Slot 2: "Rettungshubschrauber" (Air Rescue Helicopter)
Slot 3: "Atemschutzgerät" (Breathing Apparatus)
Slot 4: "Höhenrettung" (High-Angle Rescue)
Unit Assignment:
Units can be assigned custom equipment in their configuration
Custom equipment appears in dispatch suggestions
Helps dispatchers identify specialized capabilities
Technical Details:
Custom equipment slots map to
UnitEquipmentenum valuesCustom1throughCustom20Slot number + 24 = enum index (e.g., slot 1 → Custom1 = enum 25)
Each custom equipment has: ID, Number (1-20), Text (display name)
Validation:
Duplicate slot numbers within a dispatch center are prevented
Slot numbers must be 1-20
Empty slots are not allowed between
Administrators
Owner-only feature (requires dispatch center owner access). Allows to manage who has administrative access to configure and manage the dispatch center.
Adding Administrators
How to Add:
Click "Add Administrator" button
Modal opens with dropdown of your friends
Select a friend from the list
Friend is added as administrator
Requirements:
Can only add users from your friends list
User must accept friend request first
Recommended dispatch centers have restrictions on owner changes
Administrator Permissions: Administrators can:
Edit all general settings
Configure mission loads
Manage units, areas, and POIs
Import data
View statistics
Manage keywords and task templates
Administrator Limitations:
Cannot delete the dispatch center (owner-only)
Cannot remove the owner
Cannot transfer ownership (owner-only)
Recommendations:
Add trusted collaborators who understand dispatch center configuration
Clearly communicate roles and responsibilities
Review administrator list periodically
Remove administrators who are no longer active
Header Image
Owner-only feature. Upload a custom header image for your dispatch center that appears at the top of the dispatch center pages.
File Requirements:
Maximum size: 2 MB
File types: Image files only (PNG, JPG, JPEG, GIF, etc.)
How to Upload:
Click the file upload area or drag and drop an image
Select image file from your computer
Preview appears before upload
Image is processed and displayed as header
Image Display:
Appears at the top of dispatch center pages
Visible to all users viewing the dispatch center
Can be changed or removed by owner at any time
Recommendations:
Use high-quality images representing your dispatch center
Consider logo, emblem, or regional imagery
Ensure image is clear and professional if dispatch center is public
Optimize image size to stay under 2 MB limit
Use appropriate aspect ratio for header display
Delete All Reviews
Removes all user reviews/comments from your dispatch center.
Impact:
Removes all review content
Removes all ratings
Resets review count to zero
Does NOT affect dispatch center configuration or gameplay
Use Cases:
Starting fresh after major changes
Removing inappropriate or outdated feedback
Privacy concerns with old comments
Caution: This action cannot be undone. All review history is permanently lost.
